![]() ![]() I have to say though that tweaking takes a good bit of time to get things to work optimally as I personally like them to - one gets out of it as much as one is willing to invest into it: Pathologic 2 (now playing - I had given up on this in 3DV due to lack of a proper fix and game mechanics, but VR presence brought me back to it)īorderlands 3 (the fake-3D profile is very good) Some other FPS type games which I have had amazing experiences with in VR/VorpX which I can outright claim 3DV would not have compared as well to, are:ĭark messiah of might and magic - the spider den level still puts a huge smile on my face when thinking about it. The presence one feels in VR's life-size in-your-face 3D environment with full head tracking is quite incomparable. ![]() My personal opinion is that in /FPS games/ generally, VR/Vorpx + custom resolution to at least 1600x1200 (ideally the native resolution of your VR screen) with special effects turned down to accommodate VorpX shader incompatibility/shadows/low VR performance etc, is superior to 3DV on my ~300" projector screen at 2560x1600 with all special effects turned on. I believe I banged my head against the CTD issue with 3DV, and resorted to using VorpX Geo3D - then being thankful for the CTDs which 'forced' me to try the game with VR/VorpX. It was a couple of years ago - to a 40ish year old, that's pretty recent I guess I believe it was the Bioshock 2 remaster + Minerva's Den, both of which still suffer from CTDs. Already succesfully reclaimed my old VorpX-key from Ralf! So which one did you play recently? Bioshock 2, Bioshock 2 Remaster or Bioshock Infinite? Officially all Bioshock games support real Geometry 3D under VorpX (the only acceptable option for me) Would you say it's really worth it? What about those constant CTDs that seem to generally plague the Bioshock games (not only in 3D Vision). (Rift CV1, Vive, Vive Pro, Samsung Odyssey, Samsung Odyssey Plus, Pimax 5K Plus, Pimax 5K OLED, Pimax 8K.now Valve Index.and waiting for my Pimax 8K X Preorder). Somehow I never went back to VorpX the following years with all my VR-headsets that followed the Rift Dev Kit 2. ![]() And it was exactly Bioshock Infinite that I played quite a few hours before my Rift Dev Kit 2 somehow got defective. That's a real I have VR indeed! I used VorpX for the first time with my Oculus Rift Development Kit 2 (way before even the first Oculus Rift was released). Now you say Infinite has the exact same issues. I wanted to play Infinite after Bioshock 2 and was hoping for a hassle-free experience after the trouble with Bioshock2. (4K OLED via EDID override and also on my 3D Vision Laptop). ↑ 14.0 14.With Texture Detail set to Medium the game constantly crashes in that specific scene.↑ Techgage - Creative EAX vs Asus DS3D GX 2.0.↑ Sound Blaster Gaming: BioShock Audio Guide (retrieved).↑ adjusting FOV in bioshock 1 - Steam Users' Forums (retrieved).Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false." (This way, everybody is happy) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people's displays.Once this FOV was established, we chose to keep exactly the same horizontal FOV for standard def displays, so as not to in any way alter the gameplay experience.We went through dozens of iterations and finally settled upon a widescreen aspect ratio that best suited the gameplay experience. Artists and designers worked with widescreen displays and chose a field of view (FOV) that best reflected their intentions with respect to the way the world is perceived, the perceived speed of movement of the player relative to the world and the amount of the world they wanted to be viewed for the best game-play experience. BioShock was primarily developed and tuned for widescreen mode.↑ 2K Games - The Cult of Rapture - The Truth About Widescreen - last accessed on " Summary:.↑ Activation limits removed on BioShock for the PC - 2K Forums.↑ Bioshock - Games for Windows - last accessed on 19 August 2022.9.11 Sound missing after intro sequence (Windows 8 or Windows 10).9.10 Can't enable EAX in game after updating OpenAL and copying wrap_oal.dll to BioShock folder and renaming it to OpenA元2.dll.9.5 In-game Brightness Slider Not Working.5.4 Pick individual items from containers.5.3 Replace toggle binds with hold binds.2.2 Remove physics and animation frame rate cap. ![]()
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